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Combat arms classic turrents
Combat arms classic turrents




combat arms classic turrents

īuild Distance : 400 units (sentry or siege turrets canot be built outside this distance)ĪDVANCED- Upgrade Cost : 15 Upgrade Time : 15 seconds Can also upgrade the ability to drop Catalyst Packs. Your marines spawn for free with these upgrades as long as your Arms Lab is up. Upgrade passive upgrades (weapon and armor upgrades) for your marines. WEAPON 3 - Cost : 40 Research Time : 120 second WEAPON 2 - Cost : 30 Research Time : 90 seconds WEAPON 1 - Cost : 20 Research Time : 60 seconds Upgraded from the Armory, allows advanced weapons to be dropped: grenade launchers and heavy machine guns.ĪRMOR 1 - Cost : 20 Research Time : 60 secondsĪRMOR 2 - Cost : 30 Research Time : 90 secondsĪRMOR 3 - Cost : 40 Research Time : 120 seconds You can also research hand grenades for your marines here. Shotguns, welders, and mines can be dropped within range of it. When electrified, the RT will glow blue and defend itself by shocking any alien that comes within range.ĭispenses free ammo and health, hold use (e by default) on it. Resource points are used to buy equipment, upgrades, supplies ( ammo and med packs), and structures. Harvests 1 resource point every 4 seconds (also referred to as a 'tick').

combat arms classic turrents

Resource Tower /Electrified Resource TowerĮLECTRIFIED - Upgrade Cost : 30 Upgrade Time : 30 seconds Damage: 20ĭropped to harvest resource points from resource nozzles located the map.

combat arms classic turrents

Spawns marine players with a light machine gun, pistol, and knife. Will continue to function if CC is destroyed. Must be built within range of Command Chair. All structures and items are built or dropped via the CC. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.The structure from which the commander works. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world.






Combat arms classic turrents